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Click on a hex tile to see its details.
Select one of your hexes to see build options.
Click a technology to see details.
Select which player you are:
Be the first player to achieve any one of these:
Control 60% of all buildable hexes on the map.
Research the Domination tech — the final tech in the Modern Age. Requires Computing + Rocketry.
Accumulate 1,000 gold in your treasury.
There are 6 resources. You start with Food: 100, Wood: 50, Stone: 30, Iron: 0, Gold: 20, Rare Metals: 0.
| Resource | Icon | Primary Sources | Used For |
|---|---|---|---|
| Food | 🌾 | Plains, Forest | Settlements, farms, troops, capturing |
| Wood | 🪵 | Forest, Plains | Buildings, roads, basic construction |
| Stone | 🪨 | Hills, Mountains | Walls, quarries, advanced buildings |
| Iron | ⛏️ | Mountains, Hills | Weapons, forges, military, capturing |
| Gold | 🪙 | Desert, Mountains | Trade, banks, economic techs |
| Rare Metals | 💎 | Mountains, Desert (rare) | Late-game tech, powerful buildings |
Income is earned each turn from buildings extracting hex resources. Hover the resource bar to see your per-turn income.
| Terrain | Map % | Buildable Chance | Best Resources |
|---|---|---|---|
| Plains | 30% | 50% | Food (high), Wood (low) |
| Forest | 20% | 30% | Wood (high), Food (medium) |
| Hills | 15% | 40% | Stone (high), Iron (medium) |
| Mountains | 10% | 15% | Iron (high), Rare Metals, Gold |
| Desert | 10% | 10% | Gold (medium), Rare Metals (low) |
| Water | 15% | 0% | Food (low) — not buildable |
Only ~30% of non-water hexes have building slots (1-3). The rest are road-only.
Each turn, the active player goes through these phases:
| Building | Tech | Cost | Effect | Terrain |
|---|---|---|---|---|
| 🏘️ Settlement | — | 🪵30 🌾20 | Claims hex. +2 visibility. +1 food/turn. Up to Lv3. | Any |
| 🛤️ Road | — | 🪵5 🪨5 | +1 visibility. Connects territories. | Any |
| 🔥 Campfire | Fire Making | 🪵10 | +1 food extraction. | Any |
| 📚 Knowledge Hut | Fire Making | 🪵25 🌾15 | Enables advanced research. Up to Lv3. | Any |
| 🌾 Farm | Agriculture | 🪵20 🌾10 | 2x food extraction. Up to Lv3. | Plains, Forest |
| 🪵 Lumber Mill | Woodworking | 🪵25 🪨10 | 2x wood extraction. Up to Lv3. | Forest, Plains |
| 🪨 Quarry | Mining | 🪨20 🪵10 | 2x stone extraction. Up to Lv3. | Hills, Mountains |
| ⚔️ Barracks | Bronze Working | 🪵40 🪨30 ⛏️20 | Enables adjacent capture. +1 defense. Up to Lv3. | Any |
| 🧱 Walls | Masonry | 🪨50 | 2x enemy capture cost. +2 defense. | Any |
| 🐄 Ranch | Animal Husbandry | 🪵30 🌾15 | 1.5x food extraction + 1 gold/turn. | Plains |
| 🏪 Market | Trade | 🪵30 🪙20 | +2 gold/turn. | Any |
| 📖 Library | Writing | 🪵40 🪙25 | Enables advanced science. Up to Lv2. | Any |
| 🔥 Forge | Iron Working | 🪨40 ⛏️30 | 2x iron extraction. Up to Lv3. | Hills, Mountains |
| 👁️ Watchtower | Engineering | 🪨30 🪵20 | +3 visibility range. | Any |
| 🏦 Bank | Currency | 🪨50 🪙40 | +3 gold/turn. Up to Lv2. | Any |
| 🏰 Fortress | Steel | 🪨80 ⛏️50 | 3x capture cost. Range-2 capture. +4 defense. Up to Lv2. | Any |
| 🏭 Factory | Machinery | ⛏️60 🪵40 | +25% all extraction on this hex. | Any |
| ⛏️ Deep Mine | Advanced Mining | ⛏️70 🪨50 | 3x rare metal extraction. | Mountains |
| 🔬 Research Lab | Electronics | 💎80 ⛏️60 | -1 turn on all research. Up to Lv2. | Any |
Base extraction: Any hex you own (via Settlement) automatically yields 50% of its innate resources per turn. Roads yield 25%. This lets you collect resources immediately when you claim territory.
Building extraction: Specialized buildings (Farms, Quarries, etc.) extract at higher rates and replace the base rate for their resource type:
Base extraction still applies to resource types not covered by a building. For example, if a hex has Food and Stone but you only build a Farm, you get the Farm's food rate plus 50% base stone.
Flat bonuses (Market +2 gold, Bank +3 gold) are added separately and aren't affected by hex resources.
You can only see hexes within range of your buildings and roads:
Build roads to explore cheaply, settlements to claim and see further, and watchtowers for maximum scouting.
To capture an enemy hex:
Tech reductions: Siege Craft (-20%), Medicine (-25%), Diplomacy (-50%).
All enemy buildings on a captured hex are destroyed.
48 technologies across 5 ages. Research one tech at a time by clicking the Tech Tree button.
| Age | Techs | Focus |
|---|---|---|
| 🪨 Stone Age | 9 | Basic economy, fire, tools, farming, tribal organization |
| 🥤 Bronze Age | 10 | First military (barracks), trade, masonry, writing |
| ⚔️ Iron Age | 10 | Iron weapons, currency, engineering, cavalry |
| 🏭 Industrial Age | 10 | Steel, factories, gunpowder, banking, hospitals |
| 🚀 Modern Age | 9 | Electronics, computing, nuclear power, domination victory |
Categories: ● Economy ● Military ● Science ● Infrastructure ● Culture
Some techs require a specific building at a certain level (e.g., Writing requires Knowledge Hut Lv2). Multi-level techs can be researched multiple times for stacking bonuses. Each tech awards achievement score (⭐).
| Tech | Bonus |
|---|---|
| Fire Making | +10% food extraction |
| Stone Tools | +15% wood & stone extraction |
| Bronze Working | +50% iron extraction |
| Iron Working | +50% iron extraction |
| Currency | +100% gold generation |
| Irrigation | +50% food production |
| Mathematics | -10% research time |
| Printing Press | -15% research time |
| Computing | -30% research time |
| Advanced Mining | +100% rare metal extraction |
| Global Trade | +100% gold generation |
| Nuclear Power | +50% food & iron production |
Train military units at Barracks or Stables to attack and defend territory. Each unit costs food upkeep per turn.
| Unit | Tech | ATK | DEF | HP | Move | Type |
|---|---|---|---|---|---|---|
| 🪖 Warrior | Clubs | 5 | 3 | 10 | 1 | Melee |
| 🏹 Archer | Archery | 7 | 2 | 8 | 1 | Ranged (2) |
| 🔱 Spearman | Bronze Spears | 4 | 7 | 12 | 1 | Melee (vs cav) |
| 🗡️ Swordsman | Iron Swords | 10 | 5 | 14 | 1 | Melee |
| 🐎 Cavalry | Horsemanship | 9 | 4 | 12 | 3 | Cavalry |
| 🏗️ Catapult | Siege Craft | 14 | 1 | 6 | 1 | Siege |
| 🔫 Musketeer | Gunpowder | 14 | 5 | 12 | 1 | Ranged (2) |
| 🚀 Rocket Squad | Rocketry | 22 | 4 | 10 | 1 | Ranged (3) |
Training: Select a hex with a Barracks (or Stable for Cavalry) and use the "Train Units" section in the build panel.
Movement: Select a hex with your units → click "Move" → click a blue highlighted hex. Cavalry moves up to 3 hexes.
Combat: Moving into an enemy hex initiates melee combat. Ranged units can use "Attack" to fire at enemies within range without taking damage.
Type Advantage (1.5x): Melee > Siege, Ranged > Melee, Cavalry > Ranged, Spearman > Cavalry.
Terrain Defense: Hills/Mountains +25%, Forest +15%. Walls and Fortress add defense from buildings.
Upkeep: Each unit costs 1 🌾 food per turn. Units starve (-3 HP) if you can't pay.
Healing: Hospital heals friendly units on its hex and adjacent hexes by 3 HP/turn.
Max 5 units per hex. Press ESC to cancel move/attack mode.
Players spawn at least 10 hexes apart on buildable plains hexes.